![]() ![]() We spent quite some time figuring out what kind of lighting technique would be best for Planetfall. The second project we started was focused on improving the visuals. At the time, we were really struggling getting all the DLC content running within the ~3GB memory limit and the modders among you will also know that this really limits what you can do when you want to add cool new units and structures. The first thing we decided to do after the release of AoW3 was to move over to 64bit. ![]() We’ve been working very hard to improve the Creator engine for Planetfall and I’ve been asked to write this week’s Dev Diary about some of the big changes we’ve made. Hi there, here is some news from the tech department. ![]()
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